Saturday, 13 April 2019

Tank on Tank Defenders of the Reich: Hunters

















I played one of the scenarios from the Defenders of the Reich supplement yesterday, using the much larger maps that come with the scenario booklet. I deliberately chose a scenario using Map F so that I could find out how the river and bridge terrain worked with the rules. The Germans had to wipe out a unit of infantry and a tank destroyer that had been cut off on the wrong side of the river, while a company of M26 Pershings tried to break through via the bridge to save them. 

It was a good game but the Germans managed to eliminate all of the trapped units, effectively blocking the road across the bridge with a lone Tiger for most of the eight turns. The US tankers broke through in the end but it was too little too late. I really enjoyed this scenario and the larger map, which allows a little more room for manoeuvre, so I've chosen another scenario featuring the bridge map for the next game. I think I need to iron out the creases first though!

Friday, 12 April 2019

Tank on Tank Westfront: Last Stand









I re-played the Last Stand 1945 scenario this afternoon, featuring three Tiger I's, a Panzer IV and a Wespe against seven Shermans and a couple of Wolverines. On paper it should be a walkover for the Tigers due to their range and armour but the US player has the advantage of having two command units and twice the numbers, so it isn't as simple as you might think. In this game, the Tigers got pasted by the Wolverines while the Shermans stayed out of range on the flanks, with only two knocked out by Turn 8 in exchange for all of the German AFV's. A definite victory for the Yanks but good fun all the way.

Monday, 8 April 2019

Tank on Tank Westfront: Break In






























I'm on holiday again, so have kicked off with a solo game of Tank on Tank Westfront. I set up Scenario 8: Break In from the main rulebook, with a US armoured spearhead attempting to break through the German defensive front lines to re-supply a surrounded garrison. A scratch German Kampfgruppe had to stop them getting the supplies through while holding on to as many towns as possible.

I won't go through all ten turns in detail but it didn't go well for the Americans, who lost an entire tank company, a SPAT platoon and a couple of Armoured Infantry platoons, while the Germans only lost an AT gun platoon and a couple of Panzer IV platoons. The German AT guns were well sited in improved defensive positions and also rolled some impressively high dice, especially against the Shermans which went up in flames before they could break through the defensive PaK screen.

I enjoyed the game and will run some more over the holiday period including some new scenarios from the Defenders of the Rhine expansion.

Monday, 4 February 2019

Table Air Combat Komet


Just found out that Paper Forge have a new aircraft set for Table Air Combat - the Me-163 Komet rocket powered interceptor. I don't fancy trying to fly that as they had an unfortunate tendency to blow up before, during or after take off, let alone crash landing on the way back down!