The first campaign game of Aquitaine ended in disaster for the English routiers, with a defeat by the massed army of John the Good at Perigeux, where the Black Prince, Chandos and Audley were attacked by the entire French army of John the Good. The English had captured Guyenne and Brive, taxing but not capturing Tulle, Cahors, Perigeux and Rocamadour, yet underestimated the distance the French army could cover when they managed to roll a six for movement in turn three. The Black Prince unwisely chose to evade rather than dig-in, while John opted for a hasty attack, the end result being an overwhelming advantage for the French and total defeat for the English. In their defence, I'm very rusty with the rules and made a couple of bad decisions, so they should do better next time?
Welcome to my solo board wargaming blog. I like a nice cuppa and a decent doorstep sarnie with my games, so it's time to get a brew on! This blog will follow my occasional adventures in hex and counter board wargaming, 'off the shelf' pre-painted miniature wargaming and 'print and play' paper wargaming. I like to keep it really simple so there's more 'beer and pretzels' than high complexity number crunching on the menu.
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Monday, 18 April 2022
Sunday, 17 April 2022
Aquitaine
As a bit of a change, I'll be playing the Society of Ancients, Hundred Years War hex and counter game Aquitaine, originally published as part of Paddy Griffith's Book of Sandhurst Wargames. I used to play this using my copy of the book but have since got hold of the later edition, which is basically the same but with a thinner counters and a booklet for the rules. It's a mini-campaign based on an English 'chevauchee' or war ride in the 1350's, with the Black Prince leading his army to capture and tax the towns in central and southern France, while the French under John the Good try to bring him to battle. It's good fun and quite fast to play, so I should get at least a couple of games in over the next few days.



