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Sunday, 30 April 2017
Atlantic Fleet Battle of the Atlantic Campaign
Over the last couple of months I've been chipping away at the Atlantic Fleet Battle of the Atlantic campaign, playing the Kriegsmarine rather than the Royal Navy. I had tried the latter but came to a sticky end after about twenty turns, so switched sides in an attempt to work out what I had done wrong. At the moment, I'm about half way through 1941 and things are going well for the U Boats, with an impressive tonnage of merchant ships sunk and the allies reduced to a fleet of destroyers. I'm very wary of the occasional capital ship that pops up out of nowhere and of the odd setback due to allied air power, having lost a light cruiser only a couple of turns ago to a Liberator with depth charges.
It's a good campaign mode, although by it's very nature there are repetitive bits with U Boat attacks on convoys or destroyers being pretty frequent. I've found that organising the submarines into Wolf Packs really works well, especially when combined with surface battle groups of battleships, battlecruisers and light cruisers. My biggest headache is that I've run out of these and can't build any more, so have to rely on destroyers and submarines to replace any losses, even though the German destroyers are pretty powerful as they are. It's a great little game and has an element of historical accuracy that is missing from most other naval themed titles, so well worth playing and definitely good value for money. I just wish there was a WW1 version!