Welcome to my solo board wargaming blog. I like a nice cuppa and a decent doorstep sarnie with my games, so it's time to get a brew on! This blog will follow my occasional adventures in hex and counter board wargaming, 'off the shelf' pre-painted miniature wargaming and 'print and play' paper wargaming. I like to keep it really simple so there's more 'beer and pretzels' than high complexity number crunching on the menu.
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Thursday, 3 March 2022
Phantom Leader War in the South USAF: Mission 4
Wednesday, 2 March 2022
Phantom Leader War in the South USAF: Mission 3
Phantom Leader War in the South USAF: Mission 2
This was a strike on a railway line in Route Pack 1 and it looked like an easy mission, until I turned over the first event card, which added stress to the two pilots from AAA on the way in. After that it went downhill, primarily due to some terrible dice for the AGM-12 missiles, four threes in a row on a D10, with the target only getting four of the six hits needed to knock it out. The last event card, peace protests back home, also added a stress point to every pilot in the squadron, which meant I had to send them on R&R to recover. No VP's either, so the scoreboard is looking pretty poor at the half way stage in the campaign.
Phantom Leader War in the South USAF: Mission 1
Phantom Leader War in the South USAF Campaign
I'm now starting a four mission medium length campaign in 1965, with a USAF squadron equipped with the iconic F-105 Thunderchief as the focus. This will be an interesting change from the Rolling Thunder missions that I've been playing, as there are no bandits or SAM sites to worry about but lots of AAA instead. The campaign also limits the number of pilots and the number of aircraft that can be assigned to missions, so it will be a challenge to destroy some of the more heavily defended targets and avoid stress building up for the aircrew. I'm really looking forward to this - what a great game!
Phantom Leader Rolling Thunder USN: Mission 7
This was the last mission in my Rolling Thunder campaign and, unlike the previous one, went off without a hitch. I tried out a new attack profile, the three Skyhawks coming in at high altitude armed with AGM-12 Bullpup stand off missiles, targeting a POL storage facility defended my AAA that could only attack low level targets. The one high altitude AAA site was eliminated by an event card and the rest also prevented from firing in the first turn, not that it mattered as they had nothing to shoot at.
The single bandit counter also turned up blank, so I didn't have to worry about that either. As a result, the Skyhawks rolled in and blasted the POL facility from afar, launching a total of three AGM-12's to finish the job. I only gained 2 XP per pilot and one measly VP but, as a bonus, the last event card returned one of my MIA pilots to the squadron having escaped from VC captivity. This brought the campaign to an end, with a total of eleven VP's - an 'Adequate Outcome' according to the campaign score card. Not too bad but not as good as the last campaign.
Phantom Leader Rolling Thunder USN: Mission 6
After the FUBAR last mission I had no option other than to give the squadron down time instead of a new sortie, as all of the target cards were well above my political point threshold including the extra ones that I spent SO points on. The squadron did slug off some more stress while on R&R, however, the only down side being the loss of much needed VP's. I set up Mission 7 while they were at China Beach, so there will be a strike mission on a POL target next time, with some new tactics being devised to avoid that nasty AAA.
Tuesday, 1 March 2022
Phantom Leader Rolling Thunder USN Mission 5
Mission 5 turned out to be a complete disaster, largely due to the first two event cards which gave the defending AAA a cumulative +3 bonus to their dice rolls. The end result was the loss of two Crusader pilots MIA, having fluffed their SAR rolls, but only five points of damage on the target, a small naval base, which was not destroyed. To add insult to injury, the last event card pushed my politics counter so far to the right I couldn't select any targets for Mission 6, so have had to scrub it. At least the stressed out pilots will get some down time and we'll earned R&R.
Sunday, 27 February 2022
Phantom Leader Rolling Thunder USN: Mission 4
Phantom Leader Rolling Thunder USN: Mission 3
Saturday, 26 February 2022
Phantom Leader Rolling Thunder USN: Mission 2
Mission 2 was a straightforward, low stress SAR support mission, which I'd played before in my short USAF campaign so knew it was a nice easy one. This was a three aircraft mission, so I took two Skyhawks and one Electric Intruder along, all with good AtG ratings and two of them with fast pilots. The mission was a bit of a cake walk with all of the infantry units destroyed plus an SA-2 site, which was added to the target in an Event Card, with only one stress counter gained over the target due to a near miss. In the debrief, I was able to eliminate most of the squadron's stress counters, again thanks to an Event Card and some downtime, as well as gaining 3 VP's and 2 XP's for each of the three pilots involved on the mission. It's all going pretty well so far....
Friday, 25 February 2022
Phantom Leader Rolling Thunder USN: Mission 1
The first mission for the USN in the Rolling Thunder campaign was a strike on a minor bridge by four aircraft, two Skyhawks and two Crusaders. I spent four SO's to allow them their full weight point allowance so that they could load up with BLU-1's, Mk82's and AIM-9 Sidewinders, just in case. They went in at low level but it was a tough target and a baptism of fire.
Two AAA sites were knocked out before the attack went in, leaving a MiG-17, four AAA guns and an SA-2 to deal with. The MiG went down to a Sidewinder in Turn 2, with two of the AAA guns also knocked out but one of the Skyhawks was shot down on the way out by a remaining S-60. Luckily the veteran pilot, callsign Shadow, was rescued under fire but picked up six stress points in the debrief, so will be sitting out the next mission. The bridge was completely destroyed, giving the pilots an XP each and two VP's for the squadron.
It was another good game but I made some tactical errors in the set up, so will need to think it through with greater care next time round. I only had one fast pilot and also took too many AtA missiles instead of bombs or AtG weapons, the latter not having sufficient range to attack from a stand off position. I'll be careful to avoid the same mistakes next time!
Thursday, 24 February 2022
Phantom Leader: Rolling Thunder USN Campaign
I'm about to kick off a new, medium length Phantom Leader campaign switching from the USAF to the USN for a change of aircraft and pilots. This time I have lined up four A-4 Skyhawks for the ground attack and interdiction role, four F-8 Crusaders top cover and interception and one EA-6A Electric Intruder for electronic warfare and countermeasures. I also have some extra SO's to spend so have upgraded five of the pilots pre-campaign to gibe them some more resilience. It should be a lot of fun!
Saturday, 19 February 2022
Phantom Leader Mission 3: Convoy Cakewalk
The last sortie of my Rolling Thunder short campaign turned out to be a cakewalk for the USAF. A combination of recon and event cards effectively removed all of the three AAA sites defending the convoy, so the F4's just rolled in and napalmed the trail, finishing off with a couple of CBU's for extra political value. The two pilots gained enough XPs to be promoted to skilled as well, with the overall VP's for the campaign also totalling a very good 9. I've really enjoyed these games and the whole system, so will be launching a new medium length campaign soon, this time with Thuds and an EB-66 instead of Phantoms.
Phantom Leader Mission 2: Scratch One Bridge
The mission against the important bridge target in Route Pack 6a was a success this morning, with the bridge destroyed with laser guided bombs, two bandits shot down with Sidewinders and two AAA sites wiped out with CBU's. The squadron lost one aircraft shot down by AAA but the pilot - Callsign Papa - was recovered under fire. Needless to say the stress levels have skyrocketed but I've sent the squadron on two weeks R&R to recover, with most now on 2 or 3 stress points.
The VP total is now 7, which is pretty good, but the political fall out from the bridge strike means I can only attack a 2 point target, which is a convoy that I just happened to draw as one of the two possible target options. It only has two strike aircraft assigned, so I'll pick my best ground attack pilots - Scorpio and Boomer - to fly the mission, loaded out with CBU's and BLU-1's for maximum effect. Luckily there are no bandits, so this will be a simple interdiction, ground pounding job.
Phantom Leader Mission 2: Bridge Strike
Friday, 18 February 2022
Phantom Leader Mission 1: Search and Rescue
Saturday, 5 February 2022
Phantom Leader Rolling Thunder Mission 1
I was hoping to play the first mission of my short Rolling Thunder campaign today but it took so long to trim the counters and set it up that I'll have to leave it for tomorrow. I had the choice of a SAR close support mission or an attack on a heavily defended major airfield, so decided to go for the easier option. I've loaded our the three F4's with cluster bombs, napalm and 500lb iron bombs, which should do the trick as there are no bandits, AAA or SAM sites to worry about. Fingers crossed!
Thursday, 3 February 2022
Phantom Leader Rolling Thunder
Tuesday, 4 January 2022
New Year's Resolutions
My New Year's Resolution this year is to play more board wargames, some old favourites and some new additions to the collection, most of which are second hand but in very good condition. For my presents this year, I have a quartet of great games, most of which can be played solo, especially Phantom Leader and Wing Leader, both of which I'm very keen to get started on.
I've also bought myself some more games including Panzer Blitz, as I'm a veteran Panzer Leader player and love the game, as well as Lock n' Load Band of Heroes, so I can try out the Lock n' Load system. I've also just got hold of Manoeuvre by GMT, which ticks all the boxes for Beer and Pretzels wargaming, although not so great for solo play. I'm hoping to really dig into board wargaming again after having neglected this side of the hobby for far too long.