I really didn't get on with Wing Leader (too abstract, a bit clunky, some funny rules) so have put that to one side and decided to try out a classic Avalon Hill naval game, Wooden Ships and Iron Men, which is already much more my cup of tea just from the initial set up. I've had an unpunched copy in excellent condition for years but hadn't played it, perhaps because I didn't want to punch out the counters, but I've now bitten the proverbial bullet and set up a simple two ship frigate duel scenario. If that goes well and is good fun, I'll crack on and punch out some 74's for a larger game.
Welcome to my solo board wargaming blog. I like a nice cuppa and a decent doorstep sarnie with my games, so it's time to get a brew on! This blog will follow my occasional adventures in hex and counter board wargaming, 'off the shelf' pre-painted miniature wargaming and 'print and play' paper wargaming. I like to keep it really simple so there's more 'beer and pretzels' than high complexity number crunching on the menu.
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Saturday, 26 March 2022
Saturday, 19 March 2022
Wing Leader
I'm going to try to get my head around Wing Leader over the next week or so, having a first edition copy of Wing Leader: Victories to play about with. It's supposed to be relatively straightforward to learn but that in itself is quite a relative thing and in my experience doesn't always turn out to be true. It should be interesting to find out but I do have a low pain threshold when it comes to learning a new system, so I'll have to grit my teeth and get stuck in.
Friday, 18 March 2022
Warfighter WWII: Tank Hunt
This mission ended up going horribly wrong after what seemed like quite a promising start. I had three GI's, a player soldier with an M1 and a bazooka, an NPS with an LMG and a squad soldier with a carbine plus grenades. The objective was to knock out a tank parked on step four of the track, which is obviously why I carted the bazooka along for the trip. This bit of kit ate up a load of load out points and prevented me from taking some useful things like grenades or a first aid pack, which was probably my downfall.
Unfortunately, it all went pear shaped on the second location card, when an irritating enemy officer kept bringing reinforcements on after I had already knocked out the ones that were there in the first place, eventually leading to all my soldiers being wiped out. I couldn't get rid of him as he was screened, much to my frustration. The German body count was very high but this didn't make up for my entire squad being eliminated in the space of four turns. Talk about being pinned down!
Warfighter WWII: Break Out
I played another mission today, this time using two British squaddies, player soldier Corporal Hastings with a sten gun and non-player soldier Private Lee with a Bren. The mission card was Just Another Day which only gave me 23 resource points but also placed the objective on step three of the track, so not far to go. The mission was a success and once again the LMG was very effective, Private Lee racking up 6 XP's by the end of the game. Corporal Hastings was wounded and very low on ammo but also managed to complete the mission with a 2 XP bonus. As this was an escape mission, I was supposed to work my way back to the start but, as I'm only just learning the system, I decided enough was enough. Good fun!
Thursday, 17 March 2022
Warfighter WWII: Capture the Bridge
IAF Leader 1967: Mission 5 Wipeout!
IAF Leader 1967: Mission 4
This campaign is going from bad to worse and beyond. On the fourth mission I lost two Mirages shot down and only managed to get one hit on the target, which needed eleven to be knocked out. One of the Mirage pilots is MIA and the other one unfit to fly, while two of the three Vautour pilots have so much stress they are basically unusable for the rest of the campaign. Terrible!
IAF Leader 1967: Mission 3
That was another total balls up by the IAF, with an attack on some Egyptian infantry going completely pear shaped. The strike package of two Vautours and an escorting Super Mystere had to deal with three defending fighters, with the Mystere damaged and then shot down on the way to the target. The Vautours got through to drop their bombs on the infantry positions but rolled absolutely terrible dice and only scored one of the four hits required, scooting off at low level to escape from the Egyptian fighters. The shot down Super Mystere pilot was picked up in no time, however, so scraped a single XP. A bad day for the IAF and with no chance of a secondary mission to scrape back a few VP's!
Red Winter
Wednesday, 16 March 2022
IAF Leader 1967: Mission 2
Tuesday, 15 March 2022
IAF Leader 1967: Mission 1
The first mission of the 1967 Six Day War campaign was a strike on an urban target in Jordan, with two Vautour fighter bombers escorted by a single Mirage III fighter. The event cards on the way to the target allowed me to remove the three defending AAA sites for the cost of an extra stress point, but this still left three fighters to deal with. One Su-7 was shot down by an AIM-9 fired by the Mirage on the approach to the target area but in the following turn, the Mirage itself was damaged by a MiG-19, forcing it to jettison the last remaining Sidewinder, leaving cannon as the only defensive armament to take on the enemy fighters.
Sunday, 13 March 2022
IAF Leader 1967 Six Day War Campaign
Saturday, 12 March 2022
Warfighter WWII
Friday, 11 March 2022
IAF Leader 1948: Mission 4
Tuesday, 8 March 2022
Down In Flames: Zero!
I finished the IAF Leader 1948 campaign this evening, with an after action report to follow, and I'm now having to take a break, as the desk in the spare room where I set out my games is going to be occupied by the lad at the weekend back from university. In the short term I'm only able to set up something that I can quickly pack away, so I'm thinking of having a go with GMT's Zero!, which I've had for a few years but haven't actually played yet. It's another second hand game but in excellent condition and, as it's card based, won't be difficult to set up and take down afterwards. I'm not sure how or even if it will play solo but I'm going to give it a try.
IAF Leader 1948: Mission 3
IAF Leader 1948: Mission 2
Monday, 7 March 2022
IAF Leader 1948: Mission 1
I'm short of time this week so my next campaign is a short 1948 War of Independence one, with a squadron of four Avia S-199, three P-51D and one B-17. The first mission I selected was a fighter sweep to shoot down four AT-6 Texans, escorted by a couple of Spitfires and with AAA in the form of two HMG sites.
The Spitfires closed to intercept but were swiftly dispatched, although not before damaging one of the Mustangs, with all three Israel fighters also having acquired some stress counters on the way to the target. Moving into the target area, the AT-6 Texans were now engaged and all four shot down, three by one of the pilots alone.
The last one, however, managed to score a second damage hit on the already damaged P-51, which was shot down, the plot being swiftly returned to the squadron with a total of eleven stress! I only gained one VP as well, so it was an expensive first mission, but as a bonus I have gained another green pilot and his P-51 as a reinforcement due to the moderate pilot loss rating of the 1948 campaigns.
IAF Leader 1956 Suez Crisis: Mission 6
Sunday, 6 March 2022
IAF Leader 1956 Suez Crisis: Mission 5
This was a tough one, at least on paper but I was lucky to get a really good event card which made it a lot easier. I had to attack a convoy of tanks but this time could take six aircraft, almost the entire squadron, so had a much better chance of knocking out the six hit target. I also turned over a Sabotage event card which enabled me to remove five AAA sites before the mission, which left only the three bandits and a lone HMG to deal with.
I managed to evade and shoot down the bandits, although it cost me a lot of stress particularly on one pilot, then hammered the tanks with rockets and light bombs to knock them out. The flight out was a breeze but the squadron was a mess of stress, so I gave then downtime before the next and final mission to recover a bit. I also promoted the newbie pilot to green, which is better late than never. It's going to be a very tight margin on VP's if I'm going to get more than an adequate end to this campaign.
IAF Leader 1956 Suez Crisis: Mission 4
This mission was a total FUBAR with both of my aircraft shot down by enemy bandits on the approach to the target, not helped by the fact that they picked up two stress points on the first event card. One of the pilots is now MIA but the other has been recovered and is back with the squadron but unfit to fly, so I spent some SO's on R&R to boost the whole squadron up and return him to duty. The target was an Invasion and Escalation one, so I'll have to go back and whack it sooner rather than later. I've now lost two VP's due to the escalation card, which added an extra day to the campaign as a prolonged conflict, and another three due to destroyed aircraft, so it's all not looking so good.
IAF Leader 1956 Suez Crisis: Mission 3
Mission 3 was another ground attack strike on a supply convoy, with the same two aircraft combination of a Mystere and an Ouragan, as this seemed to work well last time. Coming in high, they evaded and then shot down the two defending bandits, before dropping down to eliminate the target with a total of eight hits, despite only needing four. Another swift, high altitude getaway followed but I only gained one VP and loaded lots of stress on both pilots in the process. At least no one was shot down this time?
Saturday, 5 March 2022
IAF Leader 1956 Suez Crisis: Mission 2
IAF Leader 1956 Suez Crisis: Mission 1
Friday, 4 March 2022
More Gaming Goodies
The latest and very positive additions to my ever expanding second hand game collection, which is now threatening to overwhelm the cupboard where I have them stashed!
Thursday, 3 March 2022
IAF Leader: 1956 Suez Crisis Short Campaign
As a bit of a change and to build on my experience with Phantom Leader, I thought I'd have a go at a slightly more developed and later version of the DVG Leader system, IAF Leader, which I bought second hand for a really good price a couple of months ago as a birthday present. I'm kicking off with a 1956 Suez Crisis medium length campaign and have assembled a mixed squadron of Dassault Mystere and Ouragon fighter bombers for the missions, rather than deploying earlier aircraft like the Mosquito and Meteor. I'll get it all set up and then hope to run my first few games at the weekend.